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#ifndef QT3DRENDER_QCYLINDERGEOMETRY_H
#define QT3DRENDER_QCYLINDERGEOMETRY_H

#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qgeometry.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QCylinderGeometryPrivate;
class QAttribute;

class QT3DRENDERSHARED_EXPORT QCylinderGeometry : public QGeometry
{
    Q_OBJECT
    Q_PROPERTY(int rings READ rings WRITE setRings NOTIFY ringsChanged)
    Q_PROPERTY(int slices READ slices WRITE setSlices NOTIFY slicesChanged)
    Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
    Q_PROPERTY(float length READ length WRITE setLength NOTIFY lengthChanged)
    Q_PROPERTY(Qt3DRender::QAttribute *positionAttribute READ positionAttribute CONSTANT)
    Q_PROPERTY(Qt3DRender::QAttribute *normalAttribute READ normalAttribute CONSTANT)
    Q_PROPERTY(Qt3DRender::QAttribute *texCoordAttribute READ texCoordAttribute CONSTANT)
    Q_PROPERTY(Qt3DRender::QAttribute *indexAttribute READ indexAttribute CONSTANT)

public:
    explicit QCylinderGeometry(QNode *parent = Q_NULLPTR);
    ~QCylinderGeometry();

    void updateVertices();
    void updateIndices();

    int rings() const;
    int slices() const;
    float radius() const;
    float length() const;

    QAttribute *positionAttribute() const;
    QAttribute *normalAttribute() const;
    QAttribute *texCoordAttribute() const;
    QAttribute *indexAttribute() const;

public Q_SLOTS:
    void setRings(int rings);
    void setSlices(int slices);
    void setRadius(float radius);
    void setLength(float length);

Q_SIGNALS:
    void radiusChanged(float radius);
    void ringsChanged(int rings);
    void slicesChanged(int slices);
    void lengthChanged(float length);

protected:
    QCylinderGeometry(QCylinderGeometryPrivate &dd, QNode *parent = Q_NULLPTR);

private:
    Q_DECLARE_PRIVATE(QCylinderGeometry)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QCYLINDERGEOMETRY_H
