GLTRANSLATE(3G)

NAME
glTranslate - multiply the current matrix by a translation matrix

C SPECIFICATION

void glTranslated(GLdouble x, GLdouble y, GLdouble z);

void glTranslatef(GLfloat x, GLfloat y, GLfloat z);

PARAMETERS

x, y, z
    Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION

glTranslate produces a translation by x y z. The current matrix (see glMatrixMode()) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix() were called with the following matrix for its argument:

1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix() and glPopMatrix() to save and restore the untranslated coordinate system.

ERRORS

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS

glGet() with argument GL_MATRIX_MODE

glGet() with argument GL_COLOR_MATRIX

glGet() with argument GL_MODELVIEW_MATRIX

glGet() with argument GL_PROJECTION_MATRIX

glGet() with argument GL_TEXTURE_MATRIX

SEE ALSO

glMatrixMode(), glMultMatrix(), glPushMatrix(), glRotate(), glScale()

COPYRIGHT

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS

opengl.org