svg — Anaconda Enterprise 4.4 documentation

Anaconda Enterprise: Documentation

# svg

To generate standalone SVGs for a Bokeh application from a single Python script, pass the script name to `bokeh svg` on the command line:

    bokeh svg app_script.py

The generated SVGs will be saved in the current working directory with the name `app_script.svg`. If there are multiple SVGs within an application, the subsequent ones will be named `app_script_1.svg`, `app_script_2.svg`, etc.

It is also possible to run the same commmand with jupyter notebooks:

    bokeh svg app_notebook.ipynb

This will generate SVG files named `app_notebook_{n}.svg` just like with a python script.

Applications can also be created from directories. The directory should contain a `main.py` (and any other helper modules that are required) as well as any additional assets (e.g., theme files). Pass the directory name to `bokeh svg` to generate the SVG:

    bokeh svg app_dir

It is possible to generate SVG files for multiple applications at once:

    bokeh svg app_script.py app_dir

For all cases, it’s required to explicitly add a Bokeh layout to `bokeh.io.curdoc` for it to appear in the output.

class `bokeh.command.subcommands.svg.` `SVG`(parser)

  Subcommand to output applications as standalone SVG files.

  `file_contents`(args, doc)
  `invoke`(args)
  `write_file`(args, filename, doc)
  `extension` = 'svg'

    file extension for output generated by this `FileOutputSubcommand`

  `name` = 'svg'

    name for this subcommand