Attributes - Rust By Example
Description: A description

# Attributes

An attribute is metadata applied to some module, crate or item. This metadata can be used to/for:

- conditional compilation of code
- set crate name, version and type (binary or library)
- disable lints (warnings)
- enable compiler features (macros, glob imports, etc.)
- link to a foreign library
- mark functions as unit tests
- mark functions that will be part of a benchmark

When attributes apply to a whole crate, their syntax is `#![crate_attribute]`, and when they apply to a module or item, the syntax is `#[item_attribute]` (notice the missing bang `!`).

Attributes can take arguments with different syntaxes:

- `#[attribute = "value"]`
- `#[attribute(key = "value")]`
- `#[attribute(value)]`

Attributes can have multiple values and can be separated over multiple lines, too:

    #[attribute(value, value2)]

    #[attribute(value, value2, value3,
                value4, value5)]